incentive condition
Going All-In on LLM Accuracy: Fake Prediction Markets, Real Confidence Signals
Large language models are increasingly used to evaluate other models, yet these judgments typically lack any representation of confidence. This pilot study tests whether framing an evaluation task as a betting game (a fictional prediction market with its own LLM currency) improves forecasting accuracy and surfaces calibrated confidence signals. We generated 100 math and logic questions with verifiable answers. Six Baseline models (three current-generation, three prior-generation) answered all items. Three Predictor models then forecasted, for each question-baseline pair, if the baseline would answer correctly. Each predictor completed matched runs in two conditions: Control (simple correct/incorrect predictions) and Incentive (predictions plus wagers of 1-100,000 LLMCoin under even odds, starting from a 1,000,000 LLMCoin bankroll). Across 5,400 predictions per condition, Incentive runs showed modestly higher accuracy (81.5% vs. 79.1%, p = .089, d = 0.86) and significantly faster learning across rounds (12.0 vs. 2.9 percentage-point improvement from Round 1 to Round 4, p = .011). Most notably, stake size tracked confidence. "Whale" bets of 40,000+ coins were correct ~99% of the time, while small bets (<1,000 coins) showed only ~74% accuracy. The key finding is not that fictional money makes models smarter; accuracy gains were modest and did not reach statistical significance (p = .089) in this pilot. Rather, the betting mechanic created a legible confidence signal absent from binary yes/no outputs. This suggests that simple financial framing may help transform LLMs into risk-aware forecasters, making their internal beliefs visible and usable. The protocol offers a foundation for future work for meta-evaluation systems and what may become LLM-to-LLM prediction markets.
Measuring Strategization in Recommendation: Users Adapt Their Behavior to Shape Future Content
Cen, Sarah H., Ilyas, Andrew, Allen, Jennifer, Li, Hannah, Madry, Aleksander
Most modern recommendation algorithms are data-driven: they generate personalized recommendations by observing users' past behaviors. A common assumption in recommendation is that how a user interacts with a piece of content (e.g., whether they choose to "like" it) is a reflection of the content, but not of the algorithm that generated it. Although this assumption is convenient, it fails to capture user strategization: that users may attempt to shape their future recommendations by adapting their behavior to the recommendation algorithm. In this work, we test for user strategization by conducting a lab experiment and survey. To capture strategization, we adopt a model in which strategic users select their engagement behavior based not only on the content, but also on how their behavior affects downstream recommendations. Using a custom music player that we built, we study how users respond to different information about their recommendation algorithm as well as to different incentives about how their actions affect downstream outcomes. We find strong evidence of strategization across outcome metrics, including participants' dwell time and use of "likes." For example, participants who are told that the algorithm mainly pays attention to "likes" and "dislikes" use those functions 1.9x more than participants told that the algorithm mainly pays attention to dwell time. A close analysis of participant behavior (e.g., in response to our incentive conditions) rules out experimenter demand as the main driver of these trends. Further, in our post-experiment survey, nearly half of participants self-report strategizing "in the wild," with some stating that they ignore content they actually like to avoid over-recommendation of that content in the future. Together, our findings suggest that user strategization is common and that platforms cannot ignore the effect of their algorithms on user behavior.
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